
Environment Artist at Prometheus
Växjö Area, Sweden

Environment Artist at Prometheus
Växjö Area, Sweden
I′m a Game-Art student currently located in Karlshamn (Sweden). I study at a university called "Blekinge Tekniska Högskola", where I′m attending a Qualified Vocational Education.
I have spent many years self-learning in the game-art field, and have a very good knowledge of environmental lowpoly/highpoly modeling and texturing. Attending the education I have broaden my skills by learning a bit about traditional drawing, organic modeling, rigging/skinning, animation, teamwork and developing a game from start to finish.
I have about 6 years of experience with 3ds max, and 7 years with Adobe Photoshop. But I first got into game-art 2006 and have been hanging in there ever since.
Environmental Game Art
(Computer Games industry)
October 2009 — Present (5 months)
A Final Phase submission for Epic's 1 million dollar "Make Something Unreal" challenge. I was brought in to the Prometheus project to complete a range of high quality - short timeframe props and assets of consistent design and style, to compliment the already-established art direction the project had developed.
(Individual & Family Services industry)
May 2007 — Present (2 years 10 months)
Working as a personal assistant for a young girl with spina bifida
cystica (myelomeningocele). I assist and spend time with her when needed. Mainly just during holidays.
(Computer Games industry)
June 2008 — October 2009 (1 year 5 months)
As Game-Artist.net were adopted by CG Society I also attained a Forum Leader position at CG Society.
(Computer Games industry)
May 2008 — October 2009 (1 year 6 months)
I were a moderator at the mentioned forum, running forum challanges such as the 'Speed Texturing Challenges' and then the 'Game-Artist Mini Challenge'.
The forum is owned by CG-Society and were run by me and the other mods/admins. But we decided to set up a new community and therefore resigned from our positions.
Traditional Art, CGI & Game Development 2008 — 2010 (expected)
final examination , Media programme , 2005 — 2008
Upper secondary School
Games, Game Art, Webdesign, Graphic Design, Coffe
Battlefield 2 - Gunnery Sergeant